Rat poison

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
vruzzen
vruzzen

Non-euclidean geometry in media is one of the most fascinating things to me. I remember playing games like Antichamber and The Stanley Parable when I was younger and I only now realize how much of an impact they had on my younger, sponge-like brain.

There's a feeling akin to a fourth wall break when reality itself breaks before you, you cannot rely on the comfort of knowing not only what will happen, but can happen next. It oddly resembles the feeling of listening to music outside of 12-tone equal temperament, especially if you're like me, and has spent years listening and studying to music inside this one system. Using a medium to its full potential, to the point where you feasibly cannot recreate said art in any other way.

Books like House of Leaves are a perfect example of 'media that cannot be recreated in any other form'. It is a popular form of ergodic literature; a book whereas effort is required to traverse through pages to get the full picture of the story. There are pages where the text will suddenly be backwards, form shapes, etc. The format of the text will physically bend to act as a metaphor for what the characters in the book are feeling/what is happening to them. Without explaining the whole plot of the book to ya; there is a part in the book where someone is stuck in an endless labyrinth, and just for curiosities sake decides to punch through a wall. As a direct result of this, the next few pages in the book quite literally have a hole in them, showing the text that was there a few pages earlier. It's even mirrored on the other side of the page.

image

(Pictured: House of Leaves, the page I just explained to you. The blue square in the middle is the "hole" in the text.
Image from CloudCuckooCountry's video about ergodic literature, where he talks about this exact thing).


Of course, I cant talk about meta media without mentioning liminal spaces and The Backrooms...
There isn't much to say other than that this sense of unease seem to be a universal feeling. Many of us growing up in the 2000s can faintly remember being, or atleast seeing a place like a park, a long hallway, a mall etc. Viewing these pictures—which to some degree remind us of our childhood—in a distorted manner not only tugs at our nostalgia but also feeds into our subconscious fear of the uncanny valley.

Our new generation is obsessed with nostalgia, so it's no wonder this "meta-genre" of horror is so popular, with things like Gemini Home Entertainment, Mandela Catalogue and so on. Gen Z is widely considered an experimentational generation, with the global normalization of the internet and social media becoming much more prevalent in our daily lives. At a time where we are spoonfed all sorts of both real and fake news from all over the world at all times, it's no wonder most would rather go back to a time where you weren't always pressured to stay connected.

Anyways.. dunno how my small ramble about non-euclidean geometry in media turned into me writing about gen z and nostalgia. I'm gonna go back to being inactive now..

(_ _ ") .. Zzzz

voorvore

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